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Author |
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Jim McGregor
Caldari
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Posted - 2006.10.06 20:00:00 -
[1]
Nope, but a medium slot tracking disruptor for missiles is needed.
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Jim McGregor
Caldari
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Posted - 2006.10.06 20:11:00 -
[2]
Edited by: Jim McGregor on 06/10/2006 20:13:15
Well, the turret version of the tracking disruptor require just a medium slot, and I think the missile version should require the same thing.
Defenders suck for many reasons as a missile defense system. Even if they worked. I think the biggest reason is that they dont disrupt all missiles, while the tracking disruptor works against all turrets.
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Jim McGregor
Caldari
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Posted - 2006.10.06 20:15:00 -
[3]
Edited by: Jim McGregor on 06/10/2006 20:16:08
Originally by: Black Scorpio
Originally by: Verus Potestas Just make a defender launcher like the current rocket launcher, but that can't fire rockets and uses a utility slot. Then speed up defenders tenfold.
duh... defender misiles can be fired from ANY launcher, it's up to you to fit them.. and you should be spanking yourself for letting these misiles hit you..
No defense against misiles?? lol.. there is no defense against bullets if you ask me, misiles are almost 100% preventable with same caldari ship fitted defensively... don't know what you complain about.. the fact you've never used defense misiles is maybe something you should look into next time.. yes it's a hassle but you don't get any damage to your ship..
...try to prevent a 1400mm volley the same way... 
There is a perfect defense vs turrets. Normal med-slot tracking disruptors. They make their damage go down alot.. just try them. Works perfectly, and against all turrets.
Now if only multispectrals wouldnt totally overshadow their popularity... =)
And you shouldnt have to fly a Raven with defenders to defend against its missiles, just like you dont have to fly a Tempest to defend against turrets.
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Jim McGregor
Caldari
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Posted - 2006.10.06 20:29:00 -
[4]
Edited by: Jim McGregor on 06/10/2006 20:31:22 Edited by: Jim McGregor on 06/10/2006 20:30:56
Originally by: Black Scorpio
Dude, read the module description first before posting:
tracking disruptor --> Disrupts the turret range and tracking speed of the target ship.
NOT THE DAMAGE... how will a tracking distruptor help in a BS vs BS ship for example when both targets are so slow and fighting up close ? just don't see it working.. oh and do you really sacrifice 1-2 modules when you go out in your less than BC ship for tracking distruptors ? don't think so... even in a BS you rarely use the, just as the defender misiles.. maybe in a specialized ship as the scorpion which is perfect for this use, or the special op ships but hey...
nerfing misiles more.. ? ? ? check my post regarding T2 Anti-ship torpedoes and please, suggest something meaningful next time..
Misiles are Caldari trade mark, just as Drones for Gallente, should you create a slow down drone module then cause you really have no other defence agains them but a large bomb ? how often do you fit one? and what about small ships..
you see where this is going....

What do you think happens with the damage per second when you start missing?
As for the rest of your post, im sure others can comment on your lack of understanding of things...
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Jim McGregor
Caldari
|
Posted - 2006.10.06 20:32:00 -
[5]
Originally by: Black Scorpio
personal attacks don't really serve any purpose in threads, but create more of them.. i'll refrain from such.. 
Its not a personal attack to say that you dont understand how something works. And I usually dont mind explaining it, but I get the feeling you wouldnt agree with me no matter what I typed... so I dont bother. :)
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Jim McGregor
Caldari
|
Posted - 2006.10.07 08:15:00 -
[6]
Edited by: Jim McGregor on 07/10/2006 08:16:01
Originally by: Vathar
Yeah, things have to be worked out to balance everything, but the thing is that I don't want a TD for missile, but something different, this would further enhance the difference between missiles and turrets by making their counters work differently
Defender missiles are a bad idea to start with... because they require a launcher and they dont disrupt all the missiles coming out from the launchers like a tracking disruptor does for turrets.
A raven with a tracking disruptor doesnt need to give up any damage to use it (only tank), and it should be the same for missile disruptors. So I still think a medium slot module would be the best choice here. I dont see a reason why you would need to give up a high slot to defend against missiles.
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Jim McGregor
Caldari
|
Posted - 2006.10.08 08:55:00 -
[7]
Originally by: Morreia
Obviously you guys don't agree and this is just going to degenerate into a thread of who has more reputation on the forums and who has an older char so could someone please lock it.
Most people arent interested in game balance, they just want their ship to be as good as possible. Having a medium slot missile disruptor that makes missiles miss or do less damage would certainly threaten all the Raven users out there for example, which currently can spam their missiles for full damage. It doesnt bother them that turret users cant do the same. Of course its not a popular idea. Dont take it personal. :)
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